Navigation
API > API/Plugins > API/Plugins/LidarPointCloudRuntime > API/Plugins/LidarPointCloudRuntime/ULidarPointCloudComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyColorToPointsInSphere
(
const FColor& NewColor, |
LidarPointCloudComponent.h |
|
|
void ApplyColorToPointsInSphere
(
FColor NewColor, |
Applies the given color to all points within the sphere | LidarPointCloudComponent.h |
|
ApplyColorToPointsInSphere(const FColor &, const FSphere &, const bool &)
| Name | ApplyColorToPointsInSphere |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudComponent.h |
| Include Path | #include "LidarPointCloudComponent.h" |
UFUNCTION (BlueprintCallable, Category="Lidar Point Cloud")
void ApplyColorToPointsInSphere
(
const FColor & NewColor,
const FSphere & Sphere,
const bool & bVisibleOnly
)
ApplyColorToPointsInSphere(FColor, FVector, float, bool)
Description
Applies the given color to all points within the sphere
| Name | ApplyColorToPointsInSphere |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudComponent.h |
| Include Path | #include "LidarPointCloudComponent.h" |
UFUNCTION (BlueprintCallable, Category="Lidar Point Cloud")
void ApplyColorToPointsInSphere
(
FColor NewColor,
FVector Center,
float Radius,
bool bVisibleOnly
)