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Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime > ULidarPointCloudComponent > ApplyColorToFirstPointByRay
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudComponent.h |
Include | #include "LidarPointCloudComponent.h" |
void ApplyColorToFirstPointByRay
&40;
const FColor & NewColor,
FLidarPointCloudRay Ray,
float Radius,
bool bVisibleOnly
&41;