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Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime > ULidarPointCloud
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
Include | #include "LidarPointCloud.h" |
Source | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Private/LidarPointCloud.cpp |
UFUNCTION (BlueprintCallable, Category="Lidar Point Cloud")
void SetOptimizedForDynamicData
(
bool bNewOptimizedForDynamicData
)