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API > API/Plugins > API/Plugins/LidarPointCloudRuntime > API/Plugins/LidarPointCloudRuntime/ULidarPointCloud
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BuildCollision () |
Builds collision mesh for the cloud, using current collision settings | LidarPointCloud.h |
|
void BuildCollision
(
TFunction< void(bool)> CompletionCallback |
LidarPointCloud.h |
|
BuildCollision()
Description
Builds collision mesh for the cloud, using current collision settings
| Name | BuildCollision |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
| Include Path | #include "LidarPointCloud.h" |
UFUNCTION (BlueprintCallable, Category="Lidar Point Cloud")
void BuildCollision()
BuildCollision(TFunction< void(bool)>)
| Name | BuildCollision |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
| Include Path | #include "LidarPointCloud.h" |
| Source | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Private/LidarPointCloud.cpp |
UFUNCTION (BlueprintCallable, Category="Lidar Point Cloud")
void BuildCollision
(
TFunction< void(bool)> CompletionCallback
)