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Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime > FLidarPointCloudLODManager > FRegisteredProxy
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudLODManager.h |
Include | #include "LidarPointCloudLODManager.h" |
Source | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Private/LidarPointCloudLODManager.cpp |
FRegisteredProxy
&40;
TWeakObjectPtr< ULidarPointCloudComponent > Component,
TWeakPtr< FLidarPointCloudSceneProxyWrapper, ESPMode::ThreadSafe > SceneProxyWrapper
&41;