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This class is responsible for selecting nodes for rendering among all instances of all LidarPointCloud assets.
| Name | FLidarPointCloudLODManager |
| Type | class |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudLODManager.h |
| Include Path | #include "LidarPointCloudLODManager.h" |
Syntax
class FLidarPointCloudLODManager : public FTickableGameObject
Inheritance Hierarchy
- FTickableObjectBase → FTickableGameObject → FLidarPointCloudLODManager
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLidarPointCloudLODManager() |
LidarPointCloudLODManager.h |
Structs
| Name | Remarks |
|---|---|
| FRegisteredProxy |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bProcessing | TAtomic< bool > | Allows skipping processing, if another one is already in progress | LidarPointCloudLODManager.h | |
| LastPointBudget | uint32 | Stores the last calculated point budget | LidarPointCloudLODManager.h | |
| NumPointsInFrustum | FThreadSafeCounter64 | Stores the number of points in visible frustum during last frame | LidarPointCloudLODManager.h | |
| RegisteredProxies | TArray< FRegisteredProxy > | This holds the list of currently registered proxies, which will be used for node selection | LidarPointCloudLODManager.h | |
| Time | float | Stores cumulative time, elapsed from the creation of the manager. | LidarPointCloudLODManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TStatId GetStatId() |
LidarPointCloudLODManager.h | ||
virtual ETickableTickType GetTickableTickType() |
LidarPointCloudLODManager.h | ||
virtual bool IsTickableInEditor() |
LidarPointCloudLODManager.h | ||
virtual void Tick
(
float DeltaTime |
LidarPointCloudLODManager.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FLidarPointCloudLODManager & Get() |
LidarPointCloudLODManager.h | ||
static void RefreshLOD() |
LidarPointCloudLODManager.h | ||
static void RegisterProxy
(
ULidarPointCloudComponent* Component, |
LidarPointCloudLODManager.h |