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Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudComponent.h |
Include | #include "LidarPointCloudComponent.h" |
Syntax
enum ELidarPointCloudSpriteOrientation
{
PreferFacingCamera,
PreferFacingNormal,
}
Values
Name | Description |
---|---|
PreferFacingCamera | The sprites will face camera, even if Normals are available. |
PreferFacingNormal | The sprites will attempt to face Normals, if available, or fall back to facing camera otherwise. |