Navigation
API > API/Plugins > API/Plugins/LevelStreamingPersistence
The public interface to this module. In most cases, this interface is only public to sibling modules within this plugin.
| Name | ILevelStreamingPersistenceModule |
| Type | class |
| Header File | /Engine/Plugins/Runtime/LevelStreamingPersistence/Source/LevelStreamingPersistence/Public/LevelStreamingPersistenceModule.h |
| Include Path | #include "LevelStreamingPersistenceModule.h" |
Syntax
class ILevelStreamingPersistenceModule : public IModuleInterface
Implements Interfaces
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FPostRestorePersistedProperty | TBaseDelegate_TwoParams< void, const UObject *, const FProperty * > | LevelStreamingPersistenceModule.h | |
| FShouldPersistProperty | TBaseDelegate_TwoParams< bool, const UObject *, const FProperty * > | LevelStreamingPersistenceModule.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClassPostRestorePersistedProperty | TMap< TWeakObjectPtr< const UClass >, FPostRestorePersistedProperty > | LevelStreamingPersistenceModule.h | ||
| ClassShouldPersistProperty | TMap< TWeakObjectPtr< const UClass >, FShouldPersistProperty > | LevelStreamingPersistenceModule.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPostRestorePersistedProperty & OnPostRestorePersistedProperty () |
LevelStreamingPersistenceModule.h | ||
FPostRestorePersistedProperty & OnPostRestorePersistedProperty
(
const UClass* InClass |
LevelStreamingPersistenceModule.h | ||
FShouldPersistProperty & OnShouldPersistProperty () |
LevelStreamingPersistenceModule.h | ||
FShouldPersistProperty & OnShouldPersistProperty
(
const UClass* InClass |
LevelStreamingPersistenceModule.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static ILevelStreamingPersistenceModule & Get () |
Singleton-like access to this module's interface. | LevelStreamingPersistenceModule.h | |
static bool IsAvailable () |
Checks to see if this module is loaded and ready. | LevelStreamingPersistenceModule.h |