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API > API/Plugins > API/Plugins/LevelStreamingPersistence
| Name | FLevelStreamingPersistentObjectPublicProperties |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/LevelStreamingPersistence/Source/LevelStreamingPersistence/Public/LevelStreamingPersistenceManager.h |
| Include Path | #include "LevelStreamingPersistenceManager.h" |
Syntax
struct FLevelStreamingPersistentObjectPublicProperties
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LevelStreamingPersistenceManager.h | |||
| LevelStreamingPersistenceManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PersistentProperties | TArray< const FProperty * > | Persistent Properties. | LevelStreamingPersistenceManager.h | |
| PropertiesToPersist | TArray< const FProperty * > | Properties to persist (computed once) | LevelStreamingPersistenceManager.h | |
| PropertyBag | FLevelStreamingPersistentObjectPropertyBag | Public properties. | LevelStreamingPersistenceManager.h | |
| SourceClassPathName | FString | Object source class. | LevelStreamingPersistenceManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForEachPersistentProperty
(
TFunctionRef< void(const FProperty*)> Func |
LevelStreamingPersistenceManager.h | ||
const UClass * GetSourceClass() |
LevelStreamingPersistenceManager.h | ||
bool Sanitize
(
const ULevelStreamingPersistenceManager& InManager |
LevelStreamingPersistenceManager.h | ||
void Serialize
(
FArchive& Ar |
LevelStreamingPersistenceManager.h |