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API > API/Plugins > API/Plugins/LevelSnapshots
Holds engine version information
| Name | FSnapshotEngineVersionInfo |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Data/SnapshotVersion.h |
| Include Path | #include "Data/SnapshotVersion.h" |
Syntax
USTRUCT ()
struct FSnapshotEngineVersionInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Changelist | uint32 | Changelist number. This is used to arbitrate when Major/Minor/Patch version numbers match | Data/SnapshotVersion.h | |
| Major | uint16 | Major version number | Data/SnapshotVersion.h | |
| Minor | uint16 | Minor version number | Data/SnapshotVersion.h | |
| Patch | uint16 | Patch version number | Data/SnapshotVersion.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
const FEngineVersion& InVersion |
Initialize this version info from the given version | Data/SnapshotVersion.h | |
FString ToString() |
Data/SnapshotVersion.h |