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API > API/Plugins > API/Plugins/LevelSnapshots > API/Plugins/LevelSnapshots/FPropertySelectionMap
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasChanges
(
AActor* EditorWorldActor |
Filtering/PropertySelectionMap.h | ||
bool HasChanges
(
UActorComponent* EditorWorldComponent |
Filtering/PropertySelectionMap.h | ||
bool HasChanges
(
UObject* EditorWorldObject |
Filtering/PropertySelectionMap.h |
HasChanges(AActor *)
| Name | HasChanges |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Filtering/PropertySelectionMap.h |
| Include Path | #include "Filtering/PropertySelectionMap.h" |
| Source | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Private/Filtering/PropertySelectionMap.cpp |
bool HasChanges
(
AActor * EditorWorldActor
) const
HasChanges(UActorComponent *)
| Name | HasChanges |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Filtering/PropertySelectionMap.h |
| Include Path | #include "Filtering/PropertySelectionMap.h" |
| Source | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Private/Filtering/PropertySelectionMap.cpp |
bool HasChanges
(
UActorComponent * EditorWorldComponent
) const
HasChanges(UObject *)
| Name | HasChanges |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Filtering/PropertySelectionMap.h |
| Include Path | #include "Filtering/PropertySelectionMap.h" |
| Source | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Private/Filtering/PropertySelectionMap.cpp |
bool HasChanges
(
UObject * EditorWorldObject
) const