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API > API/Plugins > API/Plugins/LevelSnapshots > API/Plugins/LevelSnapshots/FPropertySelection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Filtering/PropertySelection.h | |||
FPropertySelection
(
const FProperty* SingleProperty |
Filtering/PropertySelection.h | ||
FPropertySelection
(
const TSet< const FProperty* >& Properties |
Note: all properties must be root properties (i.e. not within structs or collections). | Filtering/PropertySelection.h |
FPropertySelection()
| Name | FPropertySelection |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Filtering/PropertySelection.h |
| Include Path | #include "Filtering/PropertySelection.h" |
FPropertySelection()
FPropertySelection(const FProperty *)
| Name | FPropertySelection |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Filtering/PropertySelection.h |
| Include Path | #include "Filtering/PropertySelection.h" |
| Source | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Private/Filtering/PropertySelection.cpp |
FPropertySelection
(
const FProperty * SingleProperty
)
FPropertySelection(const TSet< const FProperty * > &)
Description
Note: all properties must be root properties (i.e. not within structs or collections). Check yourself, this is not checked.
| Name | FPropertySelection |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Filtering/PropertySelection.h |
| Include Path | #include "Filtering/PropertySelection.h" |
| Source | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Private/Filtering/PropertySelection.cpp |
FPropertySelection
(
const TSet< const FProperty * > & Properties
)