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API > API/Plugins > API/Plugins/LevelSnapshotFilters > API/Plugins/LevelSnapshotFilters/ULevelSnapshotFilter
- ULevelSnapshotFilter::IsPropertyValid()
- UOrFilter::IsPropertyValid()
- UAndFilter::IsPropertyValid()
- UConstantFilter::IsPropertyValid()
- UActorSelectorFilter::IsPropertyValid()
- UTransformPropertyFilter::IsPropertyValid()
- UPropertyHasNameFilter::IsPropertyValid()
- ULambdaFilter::IsPropertyValid()
- UActorDependentPropertyFilter::IsPropertyValid()
- UNegationFilter::IsPropertyValid()
- UPropertyTypeFilter::IsPropertyValid()
- ULevelSnapshotBlueprintFilter::IsPropertyValid()
- UActorSelectorFilter::IsPropertyValid()
- UTransformPropertyFilter::IsPropertyValid()
- UPropertyHasNameFilter::IsPropertyValid()
- UPropertyTypeFilter::IsPropertyValid()
References
Module | LevelSnapshotFilters |
Header | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/LevelSnapshotFilters.h |
Include | #include "LevelSnapshotFilters.h" |
Source | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Private/LevelSnapshotFilters.cpp |
virtual EFilterResult::Type IsPropertyValid
&40;
const FIsPropertyValidParams & Params
&41; const
Whether the property in LevelActor should be overriden with the value in SnapshotActor.