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API > API/Plugins > API/Plugins/LevelSnapshotFilters > API/Plugins/LevelSnapshotFilters/ULevelSnapshotFilter
- ULevelSnapshotFilter::IsActorValid()
- UOrFilter::IsActorValid()
- UAndFilter::IsActorValid()
- UPropertySelectorFilter::IsActorValid()
- UConstantFilter::IsActorValid()
- UActorInMapFilter::IsActorValid()
- UActorChangedTransformFilter::IsActorValid()
- ULambdaFilter::IsActorValid()
- UActorDependentPropertyFilter::IsActorValid()
- UNegationFilter::IsActorValid()
- UActorHasTagFilter::IsActorValid()
- ULevelSnapshotBlueprintFilter::IsActorValid()
- UPropertySelectorFilter::IsActorValid()
- UActorInMapFilter::IsActorValid()
- UActorChangedTransformFilter::IsActorValid()
- UActorHasTagFilter::IsActorValid()
References
Module | LevelSnapshotFilters |
Header | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/LevelSnapshotFilters.h |
Include | #include "LevelSnapshotFilters.h" |
Source | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Private/LevelSnapshotFilters.cpp |
virtual EFilterResult::Type IsActorValid
&40;
const FIsActorValidParams & Params
&41; const
Whether this actor should be considered when applying a snapshot to the world.