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Unreal Engine C++ API Reference > Plugins > LevelSnapshotFilters
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- ULevelSnapshotFilter
- ULevelSnapshotBlueprintFilter
- UActorSelectorFilter
- UActorChangedTransformFilter
- UActorHasTagFilter
- UActorInMapFilter
- UPropertySelectorFilter
- UPropertyHasNameFilter
- UPropertyTypeFilter
- UTransformPropertyFilter
References
Module | LevelSnapshotFilters |
Header | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/LevelSnapshotFilters.h |
Include | #include "LevelSnapshotFilters.h" |
Syntax
UCLASS&40;Abstract, Blueprintable&41;
class ULevelSnapshotBlueprintFilter : public ULevelSnapshotFilter
Remarks
Base-class for filtering a level snapshot in Blueprints.
Overridden from ULevelSnapshotFilter
Type | Name | Description | |
---|---|---|---|
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EFilterResult::Type | IsActorValid
(
const FIsActorValidParams& Params |
|
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EFilterResult::Type | IsAddedActorValid
(
const FIsAddedActorValidParams& Params |
This is called when an actor was added to the world since the snapshot had been taken. |
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EFilterResult::Type | IsAddedComponentValid
(
const FIsAddedComponentValidParams& Params |
This is called when a component was added to the world since the snapshot had been taken. |
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EFilterResult::Type | IsDeletedActorValid
(
const FIsDeletedActorValidParams& Params |
This is called when an actor was removed from the world since the snapshot had been taken. |
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EFilterResult::Type | IsDeletedComponentValid
(
const FIsDeletedComponentValidParams& Params |
This is called when a component was removed from an actor since the snapshot had been taken. |
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EFilterResult::Type | IsPropertyValid
(
const FIsPropertyValidParams& Params |