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API > API/Plugins > API/Plugins/LevelSnapshotFilters > API/Plugins/LevelSnapshotFilters/ULevelSnapshotBlueprintFilter
- ULevelSnapshotFilter::IsAddedActorValid()
- ULevelSnapshotBlueprintFilter::IsAddedActorValid()
- UPropertySelectorFilter::IsAddedActorValid()
References
Module | LevelSnapshotFilters |
Header | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/LevelSnapshotFilters.h |
Include | #include "LevelSnapshotFilters.h" |
UFUNCTION (BlueprintNativeEvent, BlueprintCallable, Category="Level Snapshots")
virtual EFilterResult::Type IsAddedActorValid
(
const FIsAddedActorValidParams & Params
) const
Remarks
This is called when an actor was added to the world since the snapshot had been taken. Whether to track the added actor