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Unreal Engine C++ API Reference > Plugins > LevelSnapshotFilters
Filters
Classes
Type | Name | Description | |
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UActorChangedTransformFilter | Allows an actor depending on whether the actors' transforms have changed. | |
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UActorDependentPropertyFilter | Implements IsActorValid and IsPropertyValid as follows: | |
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UActorHasTagFilter | Allows an actor if it has all or any of the specified tags. | |
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UActorInMapFilter | Allows an actor if it belongs to the specified map. | |
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UConstantFilter | Filter which treats all actors the same. | |
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ULambdaFilter | Utility filter for native C++ filters. | |
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UPropertyHasNameFilter | Allows a property when is has a certain name Use case: You only want to allow properties named "MyPropertyName" | |
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UPropertyTypeFilter | Allows a property if it is of a certain type.Use case: You want to include only int properties. |
Enums
Type | Name | Description | |
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EActorToCheck::Type | ||
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EBlueprintPropertyType::Type | Copied from EPropertyType. | |
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EDoNotCareHandling | ||
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ENameMatchingRule::Type | ||
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ETagCheckingBehavior::Type | ||
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ETransformReturnType::Type |