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Unreal Engine C++ API Reference > Plugins > LevelSnapshotFilters > Builtin
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- ULevelSnapshotFilter
- UConstantFilter
References
Module | LevelSnapshotFilters |
Header | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/Builtin/ConstantFilter.h |
Include | #include "Builtin/ConstantFilter.h" |
Syntax
UCLASS&40;&41;
class UConstantFilter : public ULevelSnapshotFilter
Remarks
Filter which treats all actors the same.
Variables
Type | Name | Description | |
---|---|---|---|
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TEnumAsByte< EFilterResult::Type > | IsActorValidResult | |
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TEnumAsByte< EFilterResult::Type > | IsAddedActorValidResult | |
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TEnumAsByte< EFilterResult::Type > | IsDeletedActorValidResult | |
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TEnumAsByte< EFilterResult::Type > | IsPropertyValidResult |
Overridden from ULevelSnapshotFilter
Type | Name | Description | |
---|---|---|---|
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EFilterResult::Type | IsActorValid
(
const FIsActorValidParams& Params |
|
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EFilterResult::Type | IsAddedActorValid
(
const FIsAddedActorValidParams& Params |
This is called when an actor was added to the world since the snapshot had been taken. |
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EFilterResult::Type | IsDeletedActorValid
(
const FIsDeletedActorValidParams& Params |
This is called when an actor was removed from the world since the snapshot had been taken. |
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EFilterResult::Type | IsPropertyValid
(
const FIsPropertyValidParams& Params |