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Unreal Engine C++ API Reference > Plugins > LevelSnapshotFilters > Builtin > UConstantFilter
- ULevelSnapshotFilter::IsAddedActorValid()
- UConstantFilter::IsAddedActorValid()
References
Module | LevelSnapshotFilters |
Header | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/Builtin/ConstantFilter.h |
Include | #include "Builtin/ConstantFilter.h" |
virtual EFilterResult::Type IsAddedActorValid
(
const FIsAddedActorValidParams & Params
) const
Remarks
This is called when an actor was added to the world since the snapshot had been taken. Whether to track the added actor