Navigation
Unreal Engine C++ API Reference > Plugins > LevelSnapshotFilters > Builtin
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- ULevelSnapshotFilter
- ULevelSnapshotBlueprintFilter
- UActorSelectorFilter
- UActorInMapFilter
References
Module | LevelSnapshotFilters |
Header | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/Builtin/ActorInMapFilter.h |
Include | #include "Builtin/ActorInMapFilter.h" |
Syntax
UCLASS&40;Meta&61;&40;CommonSnapshotFilter&41;&41;
class UActorInMapFilter : public UActorSelectorFilter
Remarks
Allows an actor if it belongs to the specified map.
Overridden from ULevelSnapshotFilter
Type | Name | Description | |
---|---|---|---|
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EFilterResult::Type | IsActorValid
(
const FIsActorValidParams& Params |
|
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EFilterResult::Type | IsAddedActorValid
(
const FIsAddedActorValidParams& Params |
This is called when an actor was added to the world since the snapshot had been taken. |
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EFilterResult::Type | IsDeletedActorValid
(
const FIsDeletedActorValidParams& Params |
This is called when an actor was removed from the world since the snapshot had been taken. |