Navigation
Unreal Engine C++ API Reference > Plugins > LevelSnapshotFilters > Builtin > UActorDependentPropertyFilter
Syntax
UPROPERTY&40;EditAnywhere, Instanced, Category&61;"Config"&41;
TObjectPtr< ULevelSnapshotFilter > ActorFilter
Remarks
We run IsActorValid on this filter. IsPropertyValid uses one of the below filters depending on this filter.