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Unreal Engine C++ API Reference > Plugins > LevelSnapshotFilters > Builtin > PropertySelector
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- ULevelSnapshotFilter
- ULevelSnapshotBlueprintFilter
- UPropertySelectorFilter
- UPropertyHasNameFilter
- UPropertyTypeFilter
- UTransformPropertyFilter
References
Module | LevelSnapshotFilters |
Header | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/Builtin/PropertySelector/PropertySelectorFilter.h |
Include | #include "Builtin/PropertySelector/PropertySelectorFilter.h" |
Syntax
UCLASS&40;Abstract&41;
class UPropertySelectorFilter : public ULevelSnapshotBlueprintFilter
Remarks
Base class for filters that only implement IsActorValid
Variables
Type | Name | Description | |
---|---|---|---|
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TEnumAsByte< EFilterResult::Type > | DefaultResult | What to return for IsActorValid, IsDeletedActorValid, and IsAddedActorValid |
Overridden from ULevelSnapshotFilter
Type | Name | Description | |
---|---|---|---|
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EFilterResult::Type | IsActorValid
(
const FIsActorValidParams& Params |
|
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EFilterResult::Type | IsAddedActorValid
(
const FIsAddedActorValidParams& Params |
This is called when an actor was added to the world since the snapshot had been taken. |
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EFilterResult::Type | IsDeletedActorValid
(
const FIsDeletedActorValidParams& Params |
This is called when an actor was removed from the world since the snapshot had been taken. |