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Unreal Engine C++ API Reference > Plugins > LevelSnapshotFilters > Builtin
References
|
|
Module |
LevelSnapshotFilters |
Header |
/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/Builtin/ActorChangedTransformFilter.h |
Include |
#include "Builtin/ActorChangedTransformFilter.h" |
Syntax
namespace ETransformReturnType
{
enum Type
&123;
IsValidWhenTransformChanged,
IsValidWhenTransformStayedSame,
&125;
}
Values
Name |
Description |
IsValidWhenTransformChanged |
Return true if the snapshot and world actor have different transforms |
IsValidWhenTransformStayedSame |
Returns true of the snapshot and world actor have the same transform |