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Unreal Engine C++ API Reference > Plugins > LevelSnapshotFilters > Builtin
References
Module | LevelSnapshotFilters |
Header | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/Builtin/PropertyTypeFilter.h |
Include | #include "Builtin/PropertyTypeFilter.h" |
Syntax
namespace EBlueprintPropertyType
{
enum Type
&123;
Byte,
Int,
Int64,
Bool,
Float,
ObjectReference,
Name,
Interface,
Struct,
String,
Text,
WeakObjectReference,
SoftObjectReference,
Double,
Array,
Map,
Set,
&125;
}
Values
Name | Description |
---|---|
Byte | CPT_NONE. |
Int | CPT_UInt16 = 2, Unsupported by Blueprints CPT_UInt32 = 3, Unsupported by Blueprints CPT_UInt64 = 4, Unsupported by Blueprints CPT_Int8 = 5, Unsupported by Blueprints CPT_Int16 = 6, Unsupported by Blueprints |
Int64 | |
Bool | |
Float | CPT_Bool8 = 10, Unsupported by Blueprints CPT_Bool16 = 11, Unsupported by Blueprints CPT_Bool32 = 12, Unsupported by Blueprints CPT_Bool64 = 13, Unsupported by Blueprints |
ObjectReference | |
Name | |
Interface | CPT_Delegate = 17, Not useful for level snapshots. |
Struct | CPT_Unused_Index_19 = 19,. |
String | CPT_Unused_Index_21 = 21, CPT_Unused_Index_22 = 22, |
Text | |
WeakObjectReference | CPT_MulticastDelegate = 25, Not useful for level snapshots. |
SoftObjectReference | CPT_LazyObjectReference = 27, No idea what this is; probably not useful for Blueprints. |
Double | |
Array | |
Map | |
Set |
Remarks
Copied from EPropertyType.