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API > API/Plugins > API/Plugins/LevelSnapshotFilters > API/Plugins/LevelSnapshotFilters/Builtin > API/Plugins/LevelSnapshotFilters/Builtin/BlueprintOnly > API/Plugins/LevelSnapshotFilters/Builtin/BlueprintOnly/UAndFilter
- ULevelSnapshotFilter::IsActorValid()
- UAndFilter::IsActorValid()
References
Module | LevelSnapshotFilters |
Header | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/Builtin/BlueprintOnly/AndFilter.h |
Include | #include "Builtin/BlueprintOnly/AndFilter.h" |
Source | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Private/Builtin/BlueprintOnly/AndFilter.cpp |
virtual EFilterResult::Type IsActorValid
&40;
const FIsActorValidParams & Params
&41; const
Whether this actor should be considered when applying a snapshot to the world.