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API > API/Plugins > API/Plugins/LevelSnapshotFilters > API/Plugins/LevelSnapshotFilters/Builtin > API/Plugins/LevelSnapshotFilters/Builtin/ActorSelector > API/Plugins/LevelSnapshotFilters/Builtin/ActorSelector/UActorSelectorFilter
- ULevelSnapshotFilter::IsAddedActorValid()
- ULevelSnapshotBlueprintFilter::IsAddedActorValid()
- UActorSelectorFilter::IsAddedActorValid()
- UActorInMapFilter::IsAddedActorValid()
References
Module | LevelSnapshotFilters |
Header | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/Builtin/ActorSelector/ActorSelectorFilter.h |
Include | #include "Builtin/ActorSelector/ActorSelectorFilter.h" |
Source | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Private/Builtin/ActorSelector/ActorSelectorFilter.cpp |
virtual EFilterResult::Type IsAddedActorValid
&40;
const FIsAddedActorValidParams & Params
&41; const
Remarks
This is called when an actor was added to the world since the snapshot had been taken. Whether to track the added actor