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Structure that can be passed to the Aruco generation function
| Name | FLedWallArucoGenerationOptions |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/VirtualProduction/LedWallCalibration/Source/LedWallCalibration/Public/LedWallArucoGenerationOptions.h |
| Include Path | #include "LedWallArucoGenerationOptions.h" |
Syntax
USTRUCT (BlueprintType )
struct FLedWallArucoGenerationOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ArucoDictionary | EArucoDictionary | Aruco dictionary to use when generating the markers | LedWallArucoGenerationOptions.h |
|
| MarkerId | int32 | Starting marker Id. Arucos will be generated with consecutive Marker Ids, starting from this one | LedWallArucoGenerationOptions.h |
|
| PlaceModulus | int32 | Used to avoid using up the symbols in the dictionary as quickly. | LedWallArucoGenerationOptions.h |
|
| TextureHeight | int32 | Height of the texture that will contain the Aruco markers | LedWallArucoGenerationOptions.h |
|
| TextureWidth | int32 | Width of the texture that will contain the Aruco markers | LedWallArucoGenerationOptions.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString ArucoDictionaryAsString() |
Returns name of selected Aruco dictionary | LedWallArucoGenerationOptions.h |