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The path settings for the trainer.
| Name | FLearningAgentsTrainerProcessSettings |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/Public/LearningAgentsTrainer.h |
| Include Path | #include "LearningAgentsTrainer.h" |
Syntax
USTRUCT (BlueprintType , Category="LearningAgents")
struct FLearningAgentsTrainerProcessSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLearningAgentsTrainerProcessSettings() |
LearningAgentsTrainer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CustomTrainerModulePath | FDirectoryPath | The complete path to a custom trainer module when training with a custom trainer. | LearningAgentsTrainer.h |
|
| EditorEngineRelativePath | FDirectoryPath | The relative path to the engine for editor builds. Defaults to FPaths::EngineDir. | LearningAgentsTrainer.h |
|
| EditorIntermediateRelativePath | FDirectoryPath | The relative path to the Intermediate directory. Defaults to FPaths::ProjectIntermediateDir. | LearningAgentsTrainer.h |
|
| NonEditorCustomTrainerModulePath | FString | The complete path to a custom trainer module when training with a custom trainer for non-editor builds. | LearningAgentsTrainer.h |
|
| NonEditorEngineRelativePath | FString | The relative path to the editor engine folder for non-editor builds. | LearningAgentsTrainer.h |
|
| NonEditorIntermediateRelativePath | FString | The relative path to the intermediate folder for non-editor builds. | LearningAgentsTrainer.h |
|
| TaskName | FString | Training task name. | LearningAgentsTrainer.h |
|
| TrainerFileName | FString | Trainer file name. | LearningAgentsTrainer.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetCustomTrainerModulePath() |
Gets the Custom Trainer Module Path | LearningAgentsTrainer.h | |
FString GetEditorEnginePath() |
Gets the Relative Editor Engine Path accounting for if this is an editor build or not | LearningAgentsTrainer.h | |
FString GetIntermediatePath() |
Gets the Relative Intermediate Path | LearningAgentsTrainer.h |