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API > API/Plugins > API/Plugins/LandscapePatchEditorOnly
| Name | FLandscapePatchEditorOnlyModule |
| Type | class |
| Header File | /Engine/Plugins/Editor/LandscapePatch/Source/LandscapePatchEditorOnly/Public/LandscapePatchEditorOnlyModule.h |
| Include Path | #include "LandscapePatchEditorOnlyModule.h" |
Syntax
class FLandscapePatchEditorOnlyModule : public IModuleInterface
Implements Interfaces
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClassesToUnregisterOnShutdown | TArray< FName > | StaticClass is not safe on shutdown, so we cache the name, and use this to unregister on shut down | LandscapePatchEditorOnlyModule.h | |
| VisualizersToUnregisterOnShutdown | TArray< FName > | LandscapePatchEditorOnlyModule.h |
Functions
Public
Overridden from IModuleInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ShutdownModule() |
LandscapePatchEditorOnlyModule.h | ||
virtual void StartupModule() |
IModuleInterface implementation | LandscapePatchEditorOnlyModule.h |