Navigation
API > API/Plugins > API/Plugins/LandscapePatch
Values needed to convert a patch stored in some source encoding into the native (two byte int) encoding and back.
| Name | FLandscapeHeightPatchConvertToNativeParams |
| Type | struct |
| Header File | /Engine/Plugins/Editor/LandscapePatch/Source/LandscapePatch/Public/LandscapePatchUtil.h |
| Include Path | #include "LandscapePatchUtil.h" |
Syntax
USTRUCT ()
struct FLandscapeHeightPatchConvertToNativeParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HeightOffset | float | LandscapePatchUtil.h | ||
| HeightScale | float | LandscapePatchUtil.h | ||
| ZeroInEncoding | float | LandscapePatchUtil.h |