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API > API/Plugins > API/Plugins/InterchangePipelines > API/Plugins/InterchangePipelines/UInterchangePipelineMeshesUtilit-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetMeshGeometrySkeletonRootUid
(
const FString& MeshGeometryUid |
Return the skeleton root node UID. | InterchangePipelineMeshesUtilities.h |
|
FString GetMeshGeometrySkeletonRootUid
(
const FInterchangeMeshGeometry& MeshGeometry |
InterchangePipelineMeshesUtilities.h |
GetMeshGeometrySkeletonRootUid(const FString &)
Description
Return the skeleton root node UID. This is the UID for a UInterchangeSceneNode that has a "Joint" specialized type. Return an empty string if the MeshGeometryUid parameter points to nothing.
| Name | GetMeshGeometrySkeletonRootUid |
| Type | function |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Pipelines/Public/InterchangePipelineMeshesUtilities.h |
| Include Path | #include "InterchangePipelineMeshesUtilities.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Pipelines/Private/InterchangePipelineMeshesUtilities.cpp |
UFUNCTION (BlueprintCallable, Category="Interchange | Pipeline | Meshes")
FString GetMeshGeometrySkeletonRootUid
(
const FString & MeshGeometryUid
) const
GetMeshGeometrySkeletonRootUid(const FInterchangeMeshGeometry &)
| Name | GetMeshGeometrySkeletonRootUid |
| Type | function |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Pipelines/Public/InterchangePipelineMeshesUtilities.h |
| Include Path | #include "InterchangePipelineMeshesUtilities.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Pipelines/Private/InterchangePipelineMeshesUtilities.cpp |
FString GetMeshGeometrySkeletonRootUid
(
const FInterchangeMeshGeometry & MeshGeometry
) const