Navigation
API > API/Plugins > API/Plugins/InterchangeImport > API/Plugins/InterchangeImport/UInterchangeSkeletalMeshFactory
| Name | FImportAssetObjectLODData |
| Type | struct |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Mesh/InterchangeSkeletalMeshFactory.h |
| Include Path | #include "Mesh/InterchangeSkeletalMeshFactory.h" |
Syntax
struct FImportAssetObjectLODData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDiffPose | bool | Mesh/InterchangeSkeletalMeshFactory.h | ||
| bUseTimeZeroAsBindPose | bool | Mesh/InterchangeSkeletalMeshFactory.h | ||
| ExistingOriginalPerSectionMaterialImportName | TArray< FName > | Mesh/InterchangeSkeletalMeshFactory.h | ||
| ImportedMaterials | TArray< SkeletalMeshImportData::FMaterial > | Mesh/InterchangeSkeletalMeshFactory.h | ||
| LodIndex | int32 | Mesh/InterchangeSkeletalMeshFactory.h | ||
| MeshNodeContexts | TArray< UE::Interchange::FMeshNodeContext > | Mesh/InterchangeSkeletalMeshFactory.h | ||
| RefBonesBinary | TArray< SkeletalMeshImportData::FBone > | Mesh/InterchangeSkeletalMeshFactory.h | ||
| SkeletonMorphCurveMetadataNames | TArray< FString > | Store Morphtarget name, we want to add skeleton curve meta data ingame thread (FinalizeObject_GameThread) | Mesh/InterchangeSkeletalMeshFactory.h |