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API > API/Plugins > API/Plugins/InterchangeImport
Asset user data that can be used with Interchange on Levels. This will reside in the world settings of the ULevel
| Name | UInterchangeLevelAssetUserData |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/InterchangeAssetUserData.h |
| Include Path | #include "InterchangeAssetUserData.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType,
Meta=(ScriptName="InterchangeLevelUserData", DisplayName="Interchange Level User Data"))
class UInterchangeLevelAssetUserData : public UAssetUserData
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAssetUserData → UInterchangeLevelAssetUserData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SceneImportPaths | TArray< FString > | InterchangeAssetUserData.h |
|