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API > API/Plugins > API/Plugins/InterchangeImport
| Name | UInterchangeGeometryCacheFactory |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Mesh/InterchangeGeometryCacheFactory.h |
| Include Path | #include "Mesh/InterchangeGeometryCacheFactory.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UInterchangeGeometryCacheFactory : public UInterchangeFactoryBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangeFactoryBase → UInterchangeGeometryCacheFactory
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ResetAssetOnReimport | TPimplPtr< class FGeometryCacheComponentResetAsset > | Mesh/InterchangeGeometryCacheFactory.h | ||
| Tracks | TArray< TObjectPtr< UGeometryCacheTrack > > | Mesh/InterchangeGeometryCacheFactory.h | ||
| TransformAnimationPayloadResults | TMap< FString, UE::Interchange::FAnimationPayloadData > | Animation queries results. | Mesh/InterchangeGeometryCacheFactory.h |
Functions
Public
Overridden from UInterchangeFactoryBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BackupSourceData
(
const UObject* Object |
Mesh/InterchangeGeometryCacheFactory.h | ||
virtual FImportAssetResult BeginImportAsset_GameThread
(
const FImportAssetObjectParams& Arguments |
Mesh/InterchangeGeometryCacheFactory.h | ||
virtual void ClearBackupSourceData
(
const UObject* Object |
Mesh/InterchangeGeometryCacheFactory.h | ||
virtual void CreatePayloadTasks
(
const FImportAssetObjectParams& Arguments, |
Mesh/InterchangeGeometryCacheFactory.h | ||
virtual FImportAssetResult EndImportAsset_GameThread
(
const FImportAssetObjectParams& Arguments |
Mesh/InterchangeGeometryCacheFactory.h | ||
virtual EInterchangeFactoryAssetType GetFactoryAssetType() |
Mesh/InterchangeGeometryCacheFactory.h | ||
virtual UClass * GetFactoryClass() |
Mesh/InterchangeGeometryCacheFactory.h | ||
| Mesh/InterchangeGeometryCacheFactory.h | |||
virtual FImportAssetResult ImportAsset_Async
(
const FImportAssetObjectParams& Arguments |
Mesh/InterchangeGeometryCacheFactory.h | ||
virtual void ReinstateSourceData
(
const UObject* Object |
Mesh/InterchangeGeometryCacheFactory.h | ||
| Mesh/InterchangeGeometryCacheFactory.h | |||
virtual void SetupObject_GameThread
(
const FSetupObjectParams& Arguments |
Mesh/InterchangeGeometryCacheFactory.h |