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API > API/Plugins > API/Plugins/InterchangeImport
| Name | UInterchangeAudioSoundWaveFactory |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Audio/InterchangeAudioSoundWaveFactory.h |
| Include Path | #include "Audio/InterchangeAudioSoundWaveFactory.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UInterchangeAudioSoundWaveFactory : public UInterchangeFactoryBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangeFactoryBase → UInterchangeAudioSoundWaveFactory
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentsToRestart | TArray< TObjectPtr< UAudioComponent > > | Audio/InterchangeAudioSoundWaveFactory.h |
|
Functions
Public
Overridden from UInterchangeFactoryBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BackupSourceData
(
const UObject* Object |
Audio/InterchangeAudioSoundWaveFactory.h | ||
virtual FImportAssetResult BeginImportAsset_GameThread
(
const FImportAssetObjectParams& Arguments |
Audio/InterchangeAudioSoundWaveFactory.h | ||
virtual void ClearBackupSourceData
(
const UObject* Object |
Audio/InterchangeAudioSoundWaveFactory.h | ||
virtual FImportAssetResult EndImportAsset_GameThread
(
const FImportAssetObjectParams& Arguments |
Audio/InterchangeAudioSoundWaveFactory.h | ||
virtual void FinalizeObject_GameThread
(
const FSetupObjectParams& Arguments |
Audio/InterchangeAudioSoundWaveFactory.h | ||
virtual EInterchangeFactoryAssetType GetFactoryAssetType() |
Audio/InterchangeAudioSoundWaveFactory.h | ||
virtual UClass * GetFactoryClass() |
UInterchangeFactoryBase interface | Audio/InterchangeAudioSoundWaveFactory.h | |
| To allow reimporting. | Audio/InterchangeAudioSoundWaveFactory.h | ||
virtual FImportAssetResult ImportAsset_Async
(
const FImportAssetObjectParams& Arguments |
Audio/InterchangeAudioSoundWaveFactory.h | ||
virtual void ReinstateSourceData
(
const UObject* Object |
Audio/InterchangeAudioSoundWaveFactory.h | ||
| Audio/InterchangeAudioSoundWaveFactory.h | |||
virtual void SetupObject_GameThread
(
const FSetupObjectParams& Arguments |
Audio/InterchangeAudioSoundWaveFactory.h |