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Blocked Texture payload interface (Also know as UDIM(s)). Derive from it if your payload can import blocked/UDIMs texture
| Name | IInterchangeBlockedTexturePayloadInterface |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Texture/InterchangeBlockedTexturePayloadInterface.h |
| Include Path | #include "Texture/InterchangeBlockedTexturePayloadInterface.h" |
Syntax
class IInterchangeBlockedTexturePayloadInterface
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TOptional< UE::Interchange::FImportBlockedImage > GetBlockedTexturePayloadData
(
const UInterchangeSourceData* PayloadSourceData, |
Texture/InterchangeBlockedTexturePayloadInterface.h | ||
virtual TOptional< UE::Interchange::FImportBlockedImage > GetBlockedTexturePayloadData
(
const FString& PayloadKey, |
Once the translation is done, the import process need a way to retrieve payload data. | Texture/InterchangeBlockedTexturePayloadInterface.h |