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API > API/Plugins > API/Plugins/InterchangeImport
Get the mesh node context for each MeshUids.
| Name | FMeshNodeContext |
| Type | struct |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Mesh/InterchangeSkeletalMeshFactory.h |
| Include Path | #include "Mesh/InterchangeSkeletalMeshFactory.h" |
Syntax
struct FMeshNodeContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ISMComponentNode | const UInterchangeInstancedStaticMeshComponentNode * | Mesh/InterchangeSkeletalMeshFactory.h | ||
| MeshNode | const UInterchangeMeshNode * | Mesh/InterchangeSkeletalMeshFactory.h | ||
| SceneGlobalTransform | TOptional< FTransform > | Mesh/InterchangeSkeletalMeshFactory.h | ||
| SceneNode | const UInterchangeSceneNode * | Mesh/InterchangeSkeletalMeshFactory.h | ||
| TranslatorPayloadKey | FInterchangeMeshPayLoadKey | Mesh/InterchangeSkeletalMeshFactory.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInterchangeMeshPayLoadKey GetMorphTargetAndTransformPayloadKey
(
const FInterchangeMeshPayLoadKey& MorphTargetKey |
Mesh/InterchangeSkeletalMeshFactory.h | ||
FInterchangeMeshPayLoadKey GetTranslatorAndTransformPayloadKey() |
Return a new key with the translator key merge with the transform. | Mesh/InterchangeSkeletalMeshFactory.h | |
FString GetUniqueId() |
Return the translator key merge with the transform. | Mesh/InterchangeSkeletalMeshFactory.h |