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API > API/Plugins > API/Plugins/InterchangeFactoryNodes
| Name | UInterchangeSkeletalMeshLodDataNode |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeSkeletalMeshLodDataNode.h |
| Include Path | #include "InterchangeSkeletalMeshLodDataNode.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UInterchangeSkeletalMeshLodDataNode : public UInterchangeFactoryBaseNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangeBaseNode → UInterchangeFactoryBaseNode → UInterchangeSkeletalMeshLodDataNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UInterchangeSkeletalMeshLodDataNode() |
InterchangeSkeletalMeshLodDataNode.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Macro_CustomSkeletonUidKey | const UE::Interchange::FAttributeKey | InterchangeSkeletalMeshLodDataNode.h | ||
| MeshUids | UE::Interchange::TArrayAttributeHelper< FString > | InterchangeSkeletalMeshLodDataNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AddMeshUid
(
const FString& MeshName |
Add a mesh geometry used to create this LOD geometry. | InterchangeSkeletalMeshLodDataNode.h |
|
bool GetCustomSkeletonUid
(
FString& AttributeValue |
Query the LOD skeletal mesh factory skeleton reference. Return false if the attribute was not set. | InterchangeSkeletalMeshLodDataNode.h |
|
void GetMeshUids
(
TArray< FString >& OutMeshNames |
Query all mesh geometry this LOD will be made from. | InterchangeSkeletalMeshLodDataNode.h |
|
int32 GetMeshUidsCount () |
Return the number of mesh geometries this LOD will be made from. | InterchangeSkeletalMeshLodDataNode.h |
|
bool RemoveAllMeshes () |
Remove all mesh geometry used to create this LOD geometry. | InterchangeSkeletalMeshLodDataNode.h |
|
bool RemoveMeshUid
(
const FString& MeshName |
Remove a mesh geometry used to create this LOD geometry. | InterchangeSkeletalMeshLodDataNode.h |
|
bool SetCustomSkeletonUid
(
const FString& AttributeValue |
Set the LOD skeletal mesh factory skeleton reference. | InterchangeSkeletalMeshLodDataNode.h |
|
Overridden from UInterchangeFactoryBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsRuntimeImportAllowed() |
Return if the import of the class is allowed at runtime. | InterchangeSkeletalMeshLodDataNode.h |
Overridden from UInterchangeBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetAttributeCategory
(
const UE::Interchange::FAttributeKey& NodeAttributeKey |
InterchangeSkeletalMeshLodDataNode.h | ||
virtual FString GetKeyDisplayName
(
const UE::Interchange::FAttributeKey& NodeAttributeKey |
InterchangeSkeletalMeshLodDataNode.h | ||
virtual FString GetTypeName() |
Return the node type name of the class. This is used when reporting errors. | InterchangeSkeletalMeshLodDataNode.h |