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API > API/Plugins > API/Plugins/InterchangeFactoryNodes
| Name | UInterchangeSceneVariantSetsFactoryNode |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeSceneVariantSetsFactoryNode.h |
| Include Path | #include "InterchangeSceneVariantSetsFactoryNode.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UInterchangeSceneVariantSetsFactoryNode : public UInterchangeFactoryBaseNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangeBaseNode → UInterchangeFactoryBaseNode → UInterchangeSceneVariantSetsFactoryNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UInterchangeSceneVariantSetsFactoryNode() |
InterchangeSceneVariantSetsFactoryNode.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CustomVariantSetUids | UE::Interchange::TArrayAttributeHelper< FString > | InterchangeSceneVariantSetsFactoryNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AddCustomVariantSetUid
(
const FString& VariantUid |
Add a unique id of a translated VariantSet for this object. | InterchangeSceneVariantSetsFactoryNode.h |
|
void GetCustomVariantSetUid
(
const int32 Index, |
Retrieve the UID of the VariantSet with the specified index. | InterchangeSceneVariantSetsFactoryNode.h |
|
int32 GetCustomVariantSetUidCount() |
Retrieve the number of unique IDs of all translated VariantSets for this object. | InterchangeSceneVariantSetsFactoryNode.h |
|
| Retrieve the unique IDs of all translated VariantSets for this object. | InterchangeSceneVariantSetsFactoryNode.h |
|
|
bool RemoveCustomVariantSetUid
(
const FString& VariantUid |
Remove the specified unique ID of a translated VariantSet from this object. | InterchangeSceneVariantSetsFactoryNode.h |
|
Overridden from UInterchangeFactoryBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UClass * GetObjectClass() |
Get the class this node creates. | InterchangeSceneVariantSetsFactoryNode.h | |
virtual bool IsRuntimeImportAllowed() |
Return if the import of the class is allowed at runtime. | InterchangeSceneVariantSetsFactoryNode.h |
Overridden from UInterchangeBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetTypeName() |
Return the node type name of the class. This is used when reporting errors. | InterchangeSceneVariantSetsFactoryNode.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FStringView StaticAssetTypeName() |
InterchangeSceneVariantSetsFactoryNode.h |