Navigation
API > API/Plugins > API/Plugins/InterchangeFactoryNodes
| Name | UInterchangeLevelSequenceFactoryNode |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeLevelSequenceFactoryNode.h |
| Include Path | #include "InterchangeLevelSequenceFactoryNode.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UInterchangeLevelSequenceFactoryNode : public UInterchangeFactoryBaseNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangeBaseNode → UInterchangeFactoryBaseNode → UInterchangeLevelSequenceFactoryNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UInterchangeLevelSequenceFactoryNode() |
InterchangeLevelSequenceFactoryNode.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CustomAnimationTrackUids | UE::Interchange::TArrayAttributeHelper< FString > | InterchangeLevelSequenceFactoryNode.h | ||
| Macro_CustomFrameRateKey | const UE::Interchange::FAttributeKey | InterchangeLevelSequenceFactoryNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AddCustomAnimationTrackUid
(
const FString& AnimationTrackUid |
Add one track dependency to this object. | InterchangeLevelSequenceFactoryNode.h |
|
void GetCustomAnimationTrackUid
(
const int32 Index, |
This function allow to retrieve one track dependency for this object. | InterchangeLevelSequenceFactoryNode.h |
|
int32 GetCustomAnimationTrackUidCount() |
This function allow to retrieve the number of track dependencies for this object. | InterchangeLevelSequenceFactoryNode.h |
|
| This function allow to retrieve the track dependency for this object. | InterchangeLevelSequenceFactoryNode.h |
|
|
bool GetCustomFrameRate
(
float& AttributeValue |
Get the frame rate for the animations in the level sequence. | InterchangeLevelSequenceFactoryNode.h |
|
bool RemoveCustomAnimationTrackUid
(
const FString& AnimationTrackUid |
Remove one track dependency from this object. | InterchangeLevelSequenceFactoryNode.h |
|
bool SetCustomFrameRate
(
const float& AttributeValue |
Set the frame rate for the animations in the level sequence. | InterchangeLevelSequenceFactoryNode.h |
|
Overridden from UInterchangeFactoryBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UClass * GetObjectClass() |
Get the class this node want to create | InterchangeLevelSequenceFactoryNode.h |
Overridden from UInterchangeBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetTypeName() |
Return the node type name of the class, we use this when reporting errors | InterchangeLevelSequenceFactoryNode.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FStringView StaticAssetTypeName() |
InterchangeLevelSequenceFactoryNode.h |