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Soft-ptr variant of FInstancedActorsVisualizationDesc for defining visualization assets to async load.
| Name | FInstancedActorsSoftVisualizationDesc |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Public/InstancedActorsTypes.h |
| Include Path | #include "InstancedActorsTypes.h" |
Syntax
USTRUCT ()
struct FInstancedActorsSoftVisualizationDesc
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| InstancedActorsTypes.h | |||
FInstancedActorsSoftVisualizationDesc
(
const FInstancedActorsVisualizationDesc& VisualizationDesc |
InstancedActorsTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ISMComponentDescriptors | TArray< FSoftISMComponentDescriptor > | Array of Instanced Static Mesh Component descriptors. | InstancedActorsTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetAssetsToLoad
(
TArray< FSoftObjectPath >& OutAssetsToLoad |
InstancedActorsTypes.h |