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API > API/Plugins > API/Plugins/InstancedActors
| Name | FInstancedActorsManagerHandle |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Public/InstancedActorsTypes.h |
| Include Path | #include "InstancedActorsTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FInstancedActorsManagerHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| InstancedActorsTypes.h | |||
FInstancedActorsManagerHandle
(
const int32 InManagerID |
InstancedActorsTypes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ManagerID | int32 | InstancedActorsTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetManagerID() |
InstancedActorsTypes.h | ||
bool IsValid() |
InstancedActorsTypes.h | ||
void Reset() |
InstancedActorsTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FInstancedActorsManagerHandle& |
InstancedActorsTypes.h |