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Unreal Engine C++ API Reference > Plugins > InputBlueprintNodes > UK2Node_GetInputActionValue
- UK2Node::GetSignature()
- UK2Node_GetInputActionValue::GetSignature()
References
Module | InputBlueprintNodes |
Header | /Engine/Plugins/EnhancedInput/Source/InputBlueprintNodes/Public/K2Node_GetInputActionValue.h |
Include | #include "K2Node_GetInputActionValue.h" |
Source | /Engine/Plugins/EnhancedInput/Source/InputBlueprintNodes/Private/K2Node_GetInputActionValue.cpp |
virtual FBlueprintNodeSignature GetSignature&40;&41; const
Remarks
Retrieves a unique identifier for this node type. Built from the node's class, as well as other signature items (like functions for CallFunction nodes).
NOTE: This is not the same as a node identification GUID, two node instances can have the same signature (if both call the same function, etc.). A signature struct, discerning this node from others.