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API > API/Plugins > API/Plugins/InputBlueprintNodes
Inheritance Hierarchy
- UEdGraphNode
- UK2Node
- UK2Node_GetInputActionValue
References
Module | InputBlueprintNodes |
Header | /Engine/Plugins/EnhancedInput/Source/InputBlueprintNodes/Public/K2Node_GetInputActionValue.h |
Include | #include "K2Node_GetInputActionValue.h" |
Syntax
UCLASS (MinimalAPI, Meta=(Keywords="Get, Input"))
class UK2Node_GetInputActionValue : public UK2Node
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< const UInputAction > | InputAction |
Constructors
Type | Name | Description | |
---|---|---|---|
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UK2Node_GetInputActionValue
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | ||
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
|
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FText | ||
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FName | GetValueCategory
(
const UInputAction* InputAction |
Auto pin generation helpers. |
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FName | GetValueSubCategory
(
const UInputAction* InputAction |
|
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UScriptStruct * | GetValueSubCategoryObject
(
const UInputAction* InputAction |
|
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void | Initialize
(
const UInputAction* Action |
|
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bool | IsCompatibleWithGraph
(
UEdGraph const* Graph |
Overridden from UK2Node
Type | Name | Description | |
---|---|---|---|
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void | ExpandNode
(
FKismetCompilerContext& CompilerContext, |
Expands a node while compiling, which may add additional nodes or delete this node |
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UObject * | ||
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void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). |
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FText | Override to provide a default category for specific node types to be listed under. | |
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FBlueprintNodeSignature | GetSignature () |
Retrieves a unique identifier for this node type. |
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bool | IsNodePure () |
Returns whether this node is considered 'pure' by the compiler |
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void | ||
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bool | Return whether the node's properties display in the blueprint details panel | |
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void | ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |