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Holds info on a camera which we can use for mipmap calculations.
| Name | FImgMediaViewInfo |
| Type | struct |
| Header File | /Engine/Plugins/Media/ImgMedia/Source/ImgMedia/Public/ImgMediaSceneViewExtension.h |
| Include Path | #include "ImgMediaSceneViewExtension.h" |
Syntax
struct FImgMediaViewInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPrimitiveHiddenMode | bool | Hidden or show-only mode for primitive components. | ImgMediaSceneViewExtension.h | |
| Location | FVector | Position of camera. | ImgMediaSceneViewExtension.h | |
| MaterialTextureMipBias | float | View mip bias. | ImgMediaSceneViewExtension.h | |
| OverscanViewProjectionMatrix | FMatrix | View-projection matrix of the camera, optionally scaled for overscan frustum calculations. | ImgMediaSceneViewExtension.h | |
| PrimitiveComponentIds | TSet< FPrimitiveComponentId > | Hidden or show-only primitive components. | ImgMediaSceneViewExtension.h | |
| ViewDirection | FVector | View direction of the camera. | ImgMediaSceneViewExtension.h | |
| ViewportRect | FIntRect | Active viewport size. | ImgMediaSceneViewExtension.h | |
| ViewProjectionMatrix | FMatrix | View-projection matrix of the camera. | ImgMediaSceneViewExtension.h |