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API > API/Plugins > API/Plugins/ImagePlate
| Name | FImagePlateParameters |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ImagePlate/Source/ImagePlate/Public/ImagePlateComponent.h |
| Include Path | #include "ImagePlateComponent.h" |
Syntax
USTRUCT (BlueprintType )
struct FImagePlateParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FImagePlateParameters() |
ImagePlateComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bFillScreen | bool | Automatically size the plate based on the active camera's lens and filmback settings. | ImagePlateComponent.h |
|
| DynamicMaterial | TObjectPtr< UMaterialInstanceDynamic > | Transient MID to hold the material with the render texture patched in | ImagePlateComponent.h |
|
| FillScreenAmount | FVector2D | The amount to fill the screen with when attached to a camera | ImagePlateComponent.h |
|
| FixedSize | FVector2D | The fixed size of the image plate | ImagePlateComponent.h |
|
| Material | TObjectPtr< UMaterialInterface > | The material that the image plate is rendered with. | ImagePlateComponent.h |
|
| RenderTexture | TObjectPtr< UTexture > | Transient texture that receives image frames | ImagePlateComponent.h |
|
| TextureParameterName | FName | Name of a texture parameter inside the material to patch the render target texture to | ImagePlateComponent.h |
|