| bFillScreen |
bool |
Automatically size the plate based on the active camera's lens and filmback settings. |
ImagePlateComponent.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Image Plate"
|
| DynamicMaterial |
TObjectPtr< UMaterialInstanceDynamic > |
Transient MID to hold the material with the render texture patched in |
ImagePlateComponent.h |
|
| FillScreenAmount |
FVector2D |
The amount to fill the screen with when attached to a camera |
ImagePlateComponent.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Image Plate"
- Meta=(EditCondition="bFillScreen", AllowPreserveRatio)
|
| FixedSize |
FVector2D |
The fixed size of the image plate |
ImagePlateComponent.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Image Plate"
- Meta=(EditCondition="!bFillScreen")
|
| Material |
TObjectPtr< UMaterialInterface > |
The material that the image plate is rendered with. |
ImagePlateComponent.h |
- EditAnywhere
- BlueprintReadWrite
- AdvancedDisplay
- Category="Image Plate"
|
| RenderTexture |
TObjectPtr< UTexture > |
Transient texture that receives image frames |
ImagePlateComponent.h |
- Transient
- BlueprintReadOnly
- Category="Image Plate"
|
| TextureParameterName |
FName |
Name of a texture parameter inside the material to patch the render target texture to |
ImagePlateComponent.h |
- EditAnywhere
- BlueprintReadWrite
- AdvancedDisplay
- Category="Image Plate"
|