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Unreal Engine C++ API Reference > Plugins > ImagePlate
References
Module | ImagePlate |
Header | /Engine/Plugins/Experimental/ImagePlate/Source/ImagePlate/Public/ImagePlateComponent.h |
Include | #include "ImagePlateComponent.h" |
Syntax
USTRUCT (BlueprintType )
struct FImagePlateParameters
Variables
Type | Name | Description | |
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bool | bFillScreen | Automatically size the plate based on the active camera's lens and filmback settings. |
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TObjectPtr< UMaterialInstanceDynamic > | DynamicMaterial | Transient MID to hold the material with the render texture patched in |
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FVector2D | FillScreenAmount | The amount to fill the screen with when attached to a camera |
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FVector2D | FixedSize | The fixed size of the image plate |
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TObjectPtr< UMaterialInterface > | Material | The material that the image plate is rendered with. |
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TObjectPtr< UTexture > | RenderTexture | Transient texture that receives image frames |
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FName | TextureParameterName | Name of a texture parameter inside the material to patch the render target texture to |
Constructors
Type | Name | Description | |
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