Navigation
API > API/Plugins > API/Plugins/IKRigEditor
| Name | UIKRigBoneDetails |
| Type | class |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigEditorController.h |
| Include Path | #include "RigEditor/IKRigEditorController.h" |
Syntax
UCLASS (MinimalAPI, Config=Engine, HideCategories=UObject)
class UIKRigBoneDetails : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UIKRigBoneDetails
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CurrentTransformRelative | bool | RigEditor/IKRigEditorController.h | |
| ReferenceTransformRelative | bool | RigEditor/IKRigEditorController.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimInstancePtr | TWeakObjectPtr< UAnimInstance > | RigEditor/IKRigEditorController.h | ||
| AssetPtr | TWeakObjectPtr< UIKRigDefinition > | RigEditor/IKRigEditorController.h | ||
| CurrentTransform | FTransform | RigEditor/IKRigEditorController.h |
|
|
| ReferenceTransform | FTransform | RigEditor/IKRigEditorController.h |
|
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| SelectedBone | FName | RigEditor/IKRigEditorController.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetContentFromData
(
const DataType& InData, |
RigEditor/IKRigEditorController.h | ||
TOptional< FTransform > GetTransform
(
EIKRigTransformType::Type TransformType |
RigEditor/IKRigEditorController.h | ||
bool IsComponentRelative
(
ESlateTransformComponent::Type Component, |
RigEditor/IKRigEditorController.h | ||
void OnComponentRelativeChanged
(
ESlateTransformComponent::Type Component, |
RigEditor/IKRigEditorController.h | ||
void OnCopyToClipboard
(
ESlateTransformComponent::Type Component, |
RigEditor/IKRigEditorController.h | ||
void OnPasteFromClipboard
(
ESlateTransformComponent::Type Component, |
RigEditor/IKRigEditorController.h | ||
void SetBone
(
const FName& BoneName |
Todo update bone info automatically using something else | RigEditor/IKRigEditorController.h |