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Asset browser for user to select animation assets to duplicate/retarget
| Name | SRetargetExporterAssetBrowser |
| Type | class |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RetargetEditor/SRetargetAnimAssetsWindow.h |
| Include Path | #include "RetargetEditor/SRetargetAnimAssetsWindow.h" |
Syntax
class SRetargetExporterAssetBrowser : public SBox
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → SWidget → SPanel → SBox → SRetargetExporterAssetBrowser
- FSlateControlledConstruction → SWidget → SPanel → SBox → SRetargetExporterAssetBrowser
Structs
| Name | Remarks |
|---|---|
| FArguments |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetBrowserBox | TSharedPtr< SBox > | RetargetEditor/SRetargetAnimAssetsWindow.h | ||
| GetCurrentSelectionDelegate | FGetCurrentSelectionDelegate | RetargetEditor/SRetargetAnimAssetsWindow.h | ||
| RetargetWindow | TSharedPtr< SRetargetAnimAssetsWindow > | RetargetEditor/SRetargetAnimAssetsWindow.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AreAnyAssetsSelected() |
RetargetEditor/SRetargetAnimAssetsWindow.h | ||
void Construct
(
const FArguments& InArgs, |
RetargetEditor/SRetargetAnimAssetsWindow.h | ||
void GetSelectedAssets
(
TArray< FAssetData >& OutSelectedAssets |
RetargetEditor/SRetargetAnimAssetsWindow.h | ||
void RefreshView() |
RetargetEditor/SRetargetAnimAssetsWindow.h |