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Unreal Engine C++ API Reference > Plugins > IKRigEditor > RigEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UIKRigDefinitionFactory
References
Module | IKRigEditor |
Header | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigDefinitionFactory.h |
Include | #include "RigEditor/IKRigDefinitionFactory.h" |
Syntax
UCLASS (BlueprintType, HideCategories=Object)
class UIKRigDefinitionFactory : public UFactory
Constructors
Type | Name | Description | |
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Overridden from UFactory
Type | Name | Description | |
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UObject * | FactoryCreateNew
(
UClass* Class, |
Create a new object by class. |
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FString | Returns a new starting point name for newly created assets in the content browser | |
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FText | Returns the name of the factory for menus | |
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uint32 | When shown in menus, this is the category containing this factory. | |
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FText | GetToolTip () |
Returns the tooltip text description of this factory |
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bool | Returns true if this factory should be shown in the New Asset menu (by default calls CanCreateNew). |