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Unreal Engine C++ API Reference > Plugins > IKRigEditor > RigEditor > FIKRigSkeletonTabSummoner
- FWorkflowTabFactory::CreateTabBody()
- FIKRigSkeletonTabSummoner::CreateTabBody()
References
Module | IKRigEditor |
Header | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigSkeletonTabSummoner.h |
Include | #include "RigEditor/IKRigSkeletonTabSummoner.h" |
Source | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Private/RigEditor/IKRigSkeletonTabSummoner.cpp |
virtual TSharedRef < SWidget > CreateTabBody
(
const FWorkflowTabSpawnInfo & Info
) const
Remarks
Creates the widget that will be the body of the new tab Users will most commonly override just this.